As Usual, Tiring But Awesome
I’m finally back from Gamex, which took place down in Los Angeles this weekend. Although I’m still involved with running the RPG department, I was much more hands-off during this show, as I had a great staff to handle operations. This meant I got to play games, which was important.
First, I played in the second session of an on-going Lord of the Rings game using HeroQuest for its mechanics. It continues to rock, although this definitely felt like a bridge session in the campaign. We had plenty of room to be indecisive, and we didn’t accomplish anything big (aside from being smacked around by the Witch-King of Angmar). I got be angsty and broody, which was fun. Even more fun was being goaded out of it by Andrew’s character. I can’t wait to see what happens next time.
Second, I finally got to play Sorcerer, specifically Sorcerer & Sword. I’ve been wanting to do this for a while, as we’re looking at playing The Dictionary of Mu this summer, and I wanted some experience with the system first. Jesse (the GM) really understands Sorcerer, so it was a great learning experience. I think I got a pretty good handle on the way Sorcerer conflicts work, which is very different than just about anything I’ve played before, so that was definitely useful. It was also a ton of fun. I’ve discovered that I really enjoying playing big, dramatic characters, so when the opportunity to play the half-demon son of a nature goddess whose human lover had just been killed and who had a Humanity score of 1, I jumped at the chance. There are people who claim that if you stand up while you’re roleplaying that you’re LARPing. I went way beyond that. It was awesome.
And speaking of awesome, I got to help playtest Joshua BishopRoby’s next game, Sons of Liberty. Any game in which you get to say, “Alexander Hamilton dons his power armor,” is worth playing. Josh and I talked more about it on what will soon be out as episode 90 of Have Games, Will Travel. We sat down on Monday and did a pretty good wrap-up of the con. And I already can’t wait for the next one.
First, I played in the second session of an on-going Lord of the Rings game using HeroQuest for its mechanics. It continues to rock, although this definitely felt like a bridge session in the campaign. We had plenty of room to be indecisive, and we didn’t accomplish anything big (aside from being smacked around by the Witch-King of Angmar). I got be angsty and broody, which was fun. Even more fun was being goaded out of it by Andrew’s character. I can’t wait to see what happens next time.
Second, I finally got to play Sorcerer, specifically Sorcerer & Sword. I’ve been wanting to do this for a while, as we’re looking at playing The Dictionary of Mu this summer, and I wanted some experience with the system first. Jesse (the GM) really understands Sorcerer, so it was a great learning experience. I think I got a pretty good handle on the way Sorcerer conflicts work, which is very different than just about anything I’ve played before, so that was definitely useful. It was also a ton of fun. I’ve discovered that I really enjoying playing big, dramatic characters, so when the opportunity to play the half-demon son of a nature goddess whose human lover had just been killed and who had a Humanity score of 1, I jumped at the chance. There are people who claim that if you stand up while you’re roleplaying that you’re LARPing. I went way beyond that. It was awesome.
And speaking of awesome, I got to help playtest Joshua BishopRoby’s next game, Sons of Liberty. Any game in which you get to say, “Alexander Hamilton dons his power armor,” is worth playing. Josh and I talked more about it on what will soon be out as episode 90 of Have Games, Will Travel. We sat down on Monday and did a pretty good wrap-up of the con. And I already can’t wait for the next one.
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