Make No Secret Of It
I quite like Covenant. The system doesn't force the central conceit of the game down your throat, but the back-and-forth nature of conflicts, the tight focus on relationships, and the inevitability of Consequences makes it a solid espionage game in the Le Carre/Sandbaggers mode (though it could probably do Alias/Mission: Impossible/James Bond just as well).
Which is to say: last night's session went really well. I actually felt good about my GMing. Inspired by Jesse's Sorcerer & Sword game last weekend, I hit the ground running by very aggressively framing a scene for each player and then letting them take it from there. Everyone seemed to respond well to me hosing their characters from the get-go. And I had no idea that it was going to end up how it did. Story Now, baby. Story Now. We'll do one more session next week.
Which is to say: last night's session went really well. I actually felt good about my GMing. Inspired by Jesse's Sorcerer & Sword game last weekend, I hit the ground running by very aggressively framing a scene for each player and then letting them take it from there. Everyone seemed to respond well to me hosing their characters from the get-go. And I had no idea that it was going to end up how it did. Story Now, baby. Story Now. We'll do one more session next week.
2 Comments:
Great to hear!
Did the group hit any good Moments of Truth in play?
Not yet, though it's possible we will next session. As a group, we tend be slow about resolving character issues.
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