Friday, June 01, 2007

Make No Secret Of It

I quite like Covenant. The system doesn't force the central conceit of the game down your throat, but the back-and-forth nature of conflicts, the tight focus on relationships, and the inevitability of Consequences makes it a solid espionage game in the Le Carre/Sandbaggers mode (though it could probably do Alias/Mission: Impossible/James Bond just as well).

Which is to say: last night's session went really well. I actually felt good about my GMing. Inspired by Jesse's Sorcerer & Sword game last weekend, I hit the ground running by very aggressively framing a scene for each player and then letting them take it from there. Everyone seemed to respond well to me hosing their characters from the get-go. And I had no idea that it was going to end up how it did. Story Now, baby. Story Now. We'll do one more session next week.


Blogger Matt Machell said...

Great to hear!

Did the group hit any good Moments of Truth in play?

2:16 PM  
Blogger Paul Tevis said...

Not yet, though it's possible we will next session. As a group, we tend be slow about resolving character issues.

2:25 PM  

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