Tonight was a
relatively low-key installment of our Iron Kingdoms game. For those of you following along at home, this is a campaign about the remnants of a mercenary company that was nearly wiped out during the
Khadoran invasion of
Llael. We're playing with the Escalation
timeline as a backdrop, so as we're taking small jobs trying to rebuild our company, the war is raging on around us.
This week's session picked up right where last week's left off, with the four of us making our way through the winter landscape of northern
Llael to slip
behind the
Khadoran lines. Our goal is to rescue the nephew of a
dwarven arcane mechanic who has agreed to help us construct the steam armor one of our party members is working on. Last week we had been attacked by
Cryxian bonejacks, so we were understandably a little jumpy to start out. This week we had two encounters with victims of the war. The first was a group of
Menite pilgrims being escorted to safety by a Paladin of the Order of the Wall, which proved to be a little tense due to my character's bad history with the
Menites. Fortunately, nothing much came of it. The second was a young woman who turned out to be the recently orphaned daughter of the Archduke of
Esmynya, whose father had died when the
Khadorans had taken
Riversmet. Unfortunately for her (and us, I suppose), she had come into possession of a Fell Blade, an ancient magical weapon that drives its wielders insane. (The
Khadorans chain them to convicts and use the resulting madmen as shock troopers.) Thankfully we were able to subdue her and rid her of the sword. With her help, we were able to find a way across the river that didn't involve getting too close to the
Khadoran army, and now our target is in sight. We should be able wrap this section up in a session or two.